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Havoc The Noobs
Joined: 17 Nov 2007 Posts: 22
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Posted: Sun Nov 18, 2007 9:23 pm Post subject: Pet Stories content for Sims 2 |
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I would like if it exist ?
TS2 haven't these objects :
Show Pro A-Frame by K-9 Kraft (agilityaframeexpensive)
Show Pro K-9 Collapsible Chute Tunnel (agilitycollapsibletunnelexpensive)
Show Pro High Jump by K-9 Kraft (agilityhighjumpexpensive)
Show Pro T2 - Tester Totter (agilityseesawexpensive)
Show Pro Tire Jump (agilitytirejumpexpensive)
Show Pro K-9 Fun Tunnel (agilitytunnelexpensive)
Rug Finish Line (linefinish)
Rug Start Line (linestart)
(**) Solar Fare Grill by Hot Spot Industries (bbqreward)
(*) The S3 Super Banquet Table (rewardbuffettable)
(**) The Master Control Block (rewardcomputer)
(**) Baroque Cuisine Preservation (rewardfridgestainless)
Sofa Loveseat Sports Bench (sportbench)
(*) Toilet Portable Potty (toiletouthouse)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)
(*) found !
(**) already in LS pack
Last edited by Havoc on Sun Feb 03, 2008 7:57 pm; edited 6 times in total |
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empires The Noobs
Joined: 18 Nov 2007 Posts: 3
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Havoc The Noobs
Joined: 17 Nov 2007 Posts: 22
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Posted: Tue Jan 15, 2008 10:17 pm Post subject: |
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Well, thank you !
But sadly several ones are still missing  |
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DermalCut File Contributor
Joined: 16 Nov 2007 Posts: 125
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Posted: Wed Jan 16, 2008 10:14 am Post subject: |
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| I tried to extract some objects using SimPE 0.64 (the latest version), but for some reason I was not able to see the correct objects, the file table only showed me the objects from the Celebration Stuff and Holiday Stuff. Perhaps I did something wrong, I am no expert with SimPE and only followed a short tutorial I found in another forum. |
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Havoc The Noobs
Joined: 17 Nov 2007 Posts: 22
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Posted: Tue Jan 29, 2008 9:22 pm Post subject: |
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I've cloned the TSPS objects with SimPE but they are invisible and unusable in TS2 !
So it requires more advanced adjustment ! |
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deCorvo The Noobs
Joined: 28 Feb 2007 Posts: 55
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Posted: Wed Jan 30, 2008 2:05 pm Post subject: |
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Here are the pics of the Pet Stories Items;
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holy armadillos The Noobs
Joined: 11 Apr 2007 Posts: 26
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Posted: Thu Feb 14, 2008 2:00 am Post subject: |
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| I think I will be able to figure out how to get these in the game. I just need a little help from someone who knows SimPE a little better than I do. It has them listed in my game but it says no picture and nothing appears when you place the object. How do you manipulate things in SimPE to make it appear in the game? I think it has something to do with changing the flag values?? |
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saladoor The Noobs
Joined: 01 Sep 2007 Posts: 7
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Posted: Thu Feb 14, 2008 11:10 am Post subject: |
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I want them all, i want them all, i want them all... but for starters i could do with that painting, i quite like that very much, surely that is one of the easest things to swap over
Oh please say it is, all the items are fab, i want, i want soooo much..
Sorry i'll try and calm down now, i just had no idead about how many items were in pets.... |
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empires The Noobs
Joined: 18 Nov 2007 Posts: 3
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Posted: Mon Feb 18, 2008 1:26 am Post subject: |
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| That fish tank would be awsome to have |
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holy armadillos The Noobs
Joined: 11 Apr 2007 Posts: 26
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Posted: Tue Feb 19, 2008 10:56 pm Post subject: |
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I am planning on doing the rest of the conversions and will be willing to post them if someone can help me with a SimPE question. In the object catalog some objects like the testing objects have an x next to them the same is true for all the Pet stories objects how do I fix this so I can make is selectable. I figure it's one of the flag values (possibly and simple as something similar to putting NPC clothes in the game) Any help and I think that I can get them.
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